Not An Engine, but a C++ wrapper/framework around Raylib and Box3D (soon more libs). All of it for a gaem
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  • C++ 59.8%
  • Python 40.2%
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Filename Latest commit message Latest commit date
2026-08-29 19:56:10 +05:00
build lyova yet again restructures project because he's everything is not right to him, poor him 2026-08-26 22:11:44 +05:00
game c++ was a mistake, i encapsulated a bunch of shit and it's getting ridiculous. but RAII of rendering is kinda cool 2026-08-29 19:56:10 +05:00
thirdparty update build.py to build debug and release libraries independently 2026-08-29 16:40:36 +05:00
.gitignore build script beginning! 2026-08-22 11:36:30 +05:00
.gitmodules first:) 2026-08-21 23:47:36 +05:00
.project.gf early seeds for .rlw map format and entity system :P 2026-08-26 01:30:50 +05:00
bl2rlw.py lyova yet again restructures project because he's everything is not right to him, poor him 2026-08-26 22:11:44 +05:00
build.py update build.py to build debug and release libraries independently 2026-08-29 16:40:36 +05:00
compile_flags.txt lyova yet again restructures project because he's everything is not right to him, poor him 2026-08-26 22:11:44 +05:00
example.rlw lyova yet again restructures project because he's everything is not right to him, poor him 2026-08-26 22:11:44 +05:00
README.md build options..:( 2026-08-22 00:18:36 +05:00

#How 2 Build ##Build libraries

##Build game